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  • Promote Digital Reality (DR) technologies (AR, VR, MR and XR) in education, especially in Vocational Education and Training (VET);
  • Promote the application of simulators (DR) in learning and skills training in VET;
  • Promote a constructivist and collaborative approach in the teaching process;
  • Learn how to learn using technology in teams consisting of teachers and students;
  • Enable teachers and students to work/learn in crisis situations (e.g., pandemics).