Basics of digital reality

A handbook for teachers and trainers on how to use different virtual reality simulators for professional occupation in VET

T1: Define of the digital reality environment and identify its possible benefits and positive impacts in VET education (XR, VR, AR, MR).

T2: Develop teaching guide, training materials and toolkits for Instructor 2.0.

T3: Set the requirements of the expected new type of instructor attitude (Instructor 2.0).

T4: Collect the best practices of the use of different training simulators.

T5: Validation and approval of the handbook in a peer-to-peer format.

T6: Development of the handbook, using the previously defined information and aspects.