T1: Define of the digital reality environment and identify its possible benefits and positive impacts in VET education (XR, VR, AR, MR).
T2: Develop teaching guide, training materials and toolkits for Instructor 2.0.
T3: Set the requirements of the expected new type of instructor attitude (Instructor 2.0).
T4: Collect the best practices of the use of different training simulators.
T5: Validation and approval of the handbook in a peer-to-peer format.
T6: Development of the handbook, using the previously defined information and aspects.