DRinVET Results

IO1 - Basics of digital reality
This Intellectual Output (IO) consists in the development of a handbook for teachers about how to use different virtual reality simulators for professional occupation in Vocational, Education and Training (VET) and the development of training materials for the Instructor 2.0.

IO2 – VET library of DR
A database of digital content creators/developers (teachers/trainers/specialists) across Europe who can contribute to the development of digital training in the VET field through e.g., elaboration of theoretical lessons materials, practical exercises, real life situations that can be simulated using Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and Cross-Reality (XR) technologies.

IO3 - HOW TO...
This IO is focused on the presentation of best practices in digital teaching and learning using virtual classrooms. It will contribute to the use of digital platforms, for example during pandemics like COVID-19, by targeting a wide range of digital tools dedicated to teaching, learning and assessing students in vocational schools.

IO4 - Pedagogical guidelines for learning and teaching using DR technologies
The purpose of this IO is to define and describe the pedagogical guidelines for employing DRs within teaching and learning, so it will be developed according to the previous ones. Its focus is on VET in education, but the guidelines will be generic across DR to ensure transferability.

IO5 -Technical manual
This Output consists of the elaboration of a technical manual describing the minimum necessary conditions for education, training and testing in educational processes in virtual environment. For its performance, all technical issues related to technologies applied to education will be considered: learning management system, virtual and augmented reality tools, multimedia and other educational applications with a view to improving teaching-learning processes.

IO6 - Guideline for Online assessment
Intellectual Output 6 will consist in the development of a guideline and online tools to ensure quality when performing the assessment of Digital/Virtual learning outcomes. The guideline will describe the procedures and conditions in which the online assessment shall be conducted and consider best-practices in the development of the assessment tools, which might be in the form of case study projects, multiple choice questions, and short essays.